v 0.12
HARROWING » Devlog
So close! Two pain points identified.
- Narrator does not have enough points to spend
- Players should probably have a 'do something where you don't know the outcome' action.
So both of those have been added.
- Stakes go from 1-5 instead of 1-3
- players have two new actions:
- Take a Chance, for actions that are uncertain, and up to the Narrator to decide the outcome
- Trivial Action, as a catch-all for doing things that are small. You don't need to use the 'Learn something' action to just talk to an NPC for instance.
- Raise Stakes changed to Change Stakes
- Narrator should be more empowered to really swing the stakes if needed.
- Reduce/Negate Action and Move Clock both have their cost reduced from 2 to 1
- Overall, the Narrator has more opportunity act harshly, which was needed
Very close, playtest Thursday!
Files
HARROWING - Character and Narrator Sheets.pdf 626 kB
Jul 20, 2020
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HARROWING
Micro-RPG about a group of people having a really bad day.
Status | Released |
Category | Physical game |
Author | BooCherry |
Genre | Role Playing |
Tags | diceless, Forged in the Dark, harrowing, in-the-dark, micro-rpg, Narrative, Tabletop, Tabletop role-playing game |
More posts
- Two new scenarios!Jul 27, 2020
- 1.0! HARROWING is officially launched!Jul 25, 2020
- v 0.11Jul 12, 2020
- v 0.10Jul 08, 2020
- Scenarios!Jun 21, 2020
- v 0.09Jun 17, 2020
- v 0.08Jun 08, 2020
- Playtest 2 ChangesMay 25, 2020
- Major update!May 17, 2020
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